Artificial Intelligence

Sony AI robot beats players as humanoid robot wins Beijing race

Published byAIDaily Editorial Team
4 min read
Original source author: Muhammad Zulhusni

An autonomous table tennis robot developed by Sony AI has competed against and defeated high-level human players in regulated matches, according to Reuters. The system is part of a broader category often referred to as “physical AI,” where artificial intelligence is applied to machines operating in real-world environments. The robot, named Ace, was designed to […] The post Sony AI robot beats players as humanoid robot wins Beijing race appeared first on AI News .

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An autonomous table tennis robot developed by Sony AI has competed against and defeated high-level human players in regulated matches, according to Reuters . The system is part of a broader category often referred to as “ physical AI ,” where artificial intelligence is applied to machines operating in real-world environments. The robot, named Ace, was designed to operate in a competitive sport environment that requires rapid decision-making and precise motor control. According to the project team, it combines high-speed perception systems with AI-driven control to execute shots under match conditions. Ace competed in matches conducted under International Table Tennis Federation rules and officiated by licensed umpires. In trials documented in April 2025, the system won three out of five matches against elite players and lost two against professional-level opponents. Sony AI reported that subsequent matches in December 2025 and early 2026 included wins against professional players. Previous table tennis robots have existed since the 1980s, but they were not able to match the performance of advanced human players. “Unlike computer games, where prior AI systems surpass human experts, physical and real-time sports like table tennis remain a major open challenge,” said Peter Dürr, director at Sony AI Zurich and lead of the project. AI systems have achieved strong results in digital environments like chess and video games, where conditions are fully simulated, Dürr said. Dürr said the system was developed to study how robots can respond with speed and accuracy in dynamic environments. The work was detailed in a study published in the journal Nature . The sport presents technical challenges due to the speed and variability of the ball, including complex spin and changing trajectories, which require rapid sensing and coordinated movement in tight time constraints, Dürr said. Ace’s architecture includes nine synchronised cameras and three vision systems, which track the ball’s movement and spin. The system processes visual data at a speed sufficient to capture motion that is difficult for the human eye to resolve. “This is fast enough to capture motion that would be a blur to the human eye,” Dürr said. The robotic platform uses eight joints to control the racket. Three control positioning, two control orientation, and three manage shot force and speed. The configuration was designed to meet the minimum mechanical requirements for competitive play. Unlike many AI systems trained through human demonstration, Ace was trained in simulation. The approach allowed it to develop its own strategies, resulting in play patterns that differ from human opponents. Dürr said the system “learns to play not from watching humans” but through self-training in simulated environments. Professional player Mayuka Taira, who lost a match to the system, said the robot was difficult to predict because it shows no visible cues during play. Rui Takenaka, an elite player who both won and lost against Ace, said it handled complex spins well but was more predictable on simpler serves. Taira said the system’s lack of emotional signals made it harder to anticipate its responses. “Because you can’t read its reactions, it’s impossible to sense what kind of shots it dislikes or struggles with,” she said. Dürr said the system demonstrates strong ability in reading ball spin and reacting quickly, while ongoing work focuses on improving adaptability during matches. The project team said similar perception and control techniques could be applied to areas like manufacturing and service robotics. Humanoid robots tested in long-distance race At the 2026 Beijing E-Town Humanoid Robot Half Marathon, humanoid robots competed over a 21-kilometre course in Beijing. The event included more than 100 robots and approximately 12,000 human participants, who ran on separate tracks. A robot named Lightning, developed by Honor, completed the race in 50 minutes and 26 seconds. The time was faster than Olympic runner Jacob Kiplimo’s 57 minutes and 20 seconds recorded at the Lisbon Half Marathon in March. Lightning collided with a barricade during the race but continued and finished first. Honor robots also placed second and third in the competition. Performance improved compared to the previous year’s event, where the fastest robot completed the course in two hours, 40 minutes and 42 seconds. Organisers said the event was intended to test humanoid robots in large-scale, real-world conditions. According to Associated Press , another Honor robot completed the course in 48 minutes under remote control. However, race rules prioritised autonomous navigation, and Lightning was recognised as the official winner. Honor engineers said technologies developed for the robot, including structural reliability and liquid-cooling systems, could be applied in industrial scenarios. (Photo by Mattias Banguese ) See also: Cadence expands AI and robotic partnerships with Nvidia, Google Cloud Want to learn more about AI and big data from industry leaders? Check out AI & Big Data Expo taking place in Amsterdam, California, and London. The comprehensive event is part of TechEx and co-located with other leading technology events. Click here for more information. AI News is powered by TechForge Media . Explore other upcoming enterprise technology events and webinars here . The post Sony AI robot beats players as humanoid robot wins Beijing race appeared first on AI News .

Key takeaways

  • Sony AI's Ace robot represents a significant advancement in robotics and AI in physical environments, with potential impact across various industries.
  • The technology may inspire Brazilian startups to explore robotics solutions, benefiting sectors such as logistics and healthcare.
  • The evolution of robot technology in sports competitions could open doors for new developments in collaborative robotics.

Editorial analysis

The development of the table tennis robot by Sony AI, named Ace, represents a significant advancement in the application of AI in physical environments, a field that still presents complex challenges. For the Brazilian tech sector, this innovation can serve as a catalyst for investment in research and development in robotics and artificial intelligence, particularly in sports and activities that require precision and rapid decision-making. Ace's ability to compete under regulated conditions and defeat high-level players demonstrates that AI can not only simulate but also effectively interact in real-world scenarios, which is an important step for the acceptance and integration of technology across various industries.

Moreover, Sony AI's approach of utilizing multiple perception and control systems to achieve superior performance may inspire Brazilian startups and companies to explore similar solutions. Brazil has a growing startup ecosystem, and robotics is an area that can greatly benefit from innovations like Ace's. The implications extend beyond sports; the technology developed can be applied in areas such as logistics, manufacturing, and even healthcare, where precision and speed are crucial.

What to watch for next is how Sony AI and other companies will evolve this technology. Competition in physical environments, such as table tennis, may open doors for new developments in collaborative and assistive robotics. Additionally, the research published in Nature could encourage academic and industrial collaborations in Brazil, fostering an innovation environment that can accelerate progress in AI and robotics. Brazil, with its cultural and technological diversity, could become a development hub in this field if there is adequate investment and support.

Finally, it is important to consider the ethical and social issues that arise with the advancement of AI in sports. The acceptance of robots in competitions may generate debates about the nature of competition and the role of technology in sports. As these technologies become more prevalent, it will be essential for Brazil to actively participate in these discussions, ensuring that technological development aligns with societal values and interests.

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